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Dauntless wound damage
Dauntless wound damage









dauntless wound damage

With at least one other hammer user on your team, some behemoth encounters feel light outright abuse. Provided that you are using the right mods, a knockdown gives ample room for more combos, followed by more knockdowns. A successful combo almost always concludes with the epic Aetherslam and stagger or knockdown. Weighty attacks aside, the hammer becomes addictive once you find your rhythm. To do this, you must time your attacks perfectly and land as many as you can on a behemoths head or legs. Another reason is because, as a hammer user, it’s your responsibility to dish out as much stagger damage as possible. The hamer takes some time to get used to it, mostly because it has incredibly slow recoveries. The only true drawback of the hammer is the high-skill-ceiling. If I were to write the article as a “best Dauntless weapons”, the hammer would undoubtedly be number one. It can break parts, boop behemoths, do crazy damage, and even give slayers enough mobility to get in and out of combat. There’s something incredibly satisfying about the impact created after a successful hit. I love smashing stuff, so the hammer is, unsurprisingly, my favorite weapon in Dauntless. Molten Edict (exotic) – Explosive ammo transforms into fireball attacks.Mighty Landbreaker (HM8) – Slayers can load ammo into the hammer before releasing and create an aether vent to buff players.Concussive salvo – Slayers can load ammo into the hammer and release it to interrupt or boop behemoths.Extended clip (Hammer Mastery 16) – two extra ammo slots (six in total).The bonus is double if the Slayer struck a behemoth’s head. Impulse Crown (Hammer Mastery 10) – Aerial Strike grants Slayers extra damage for ten seconds.Weighted crown (Hammer Mastery 6) – Stagger damage penalty on legs is halved.Hammer – Best Weapon for Staggering & Heavy Attacks Dauntless Hammer Combosĭamage Type: Blunt, extra stagger damage Weapon Mods: Enough wound damage will cause a part to become fully wounded and take extra damage when the slayer strikes in the same spot.ġ. RED: WOUND DAMAGE – Like part damage, wound damage is applied to the parts.When enough of it accumulates the behemoth will be knocked down.

dauntless wound damage

  • BLUE: STAGGER DAMAGE – This damage is applied to the legs or head.
  • WHITE: BASIC DAMAGE – The only damage that is applied directly to the Behemoth’s HP.
  • Parts that take enough damage will fall off and provide extra materials, affects the beast’s moveset or leave it vulnerable.
  • YELLOW: PART DAMAGE – Damage applied to certain parts (e.g.
  • Some of them are white, while others are blue or yellow. While attacking Dauntless behemoths you will notice a bunch of numbers appearing on the screen.

    dauntless wound damage

    Dauntless Weapons Guide: Official Artwork from Phoenix Labs

    dauntless wound damage

    In our Dauntless weapons guide we will take a closer look at each of the six weapons.Įach weapon will be discussed in more detail in separate articles for those who wish to specialize in a particular one, but this guide should give you an understanding of each weapon’s strengths, weaknesses, traits, and overall value.īefore we get into it, let’s discuss some basic combat mechanics in the game. Although not as complex as the weapon systems of Monster Hunter World, the weapons in Dauntless have some interesting combos and unique traits.











    Dauntless wound damage